Field manualСправочник / MechanicsМеханика

GearSystem

src/DustConvoy.Sim/Systems/GearSystem.cs

ConstantsКонстанты

NameИмяValueЗначениеNoteЗаметка
Shield"shield"
Heal"heal"
AutoRepair"auto_repair"
RepairTool"repair_tool"
Boots"boots"
StaminaTank"stamina_tank"
StaminaRegen"stamina_regen"
Medkit"medkit"
Book"book"Read from the hotbar. ModuleDef.Power is the learning bonus (0.1 is +10%) for ModuleDef.Skill, for 20 minutes.
Food"food"Eaten consumable. A living person gets the meal even at full health. An android can eat it and is unchanged.
Blink"blink"Hand gear: LMB teleports along the aim line (ModuleDef.Power metres, line of sight).
Engine"engine"Installed: adds a share of ModuleDef.Power to the truck's speed, acceleration and fuel burn.
LightningRod"lightning_rod"Installed: lightning that would hit within ModuleDef.Range strikes this instead.
Recycler"recycler"On the ground or installed: a dropped item touching it becomes fuel. ModuleDef.Power is the share of its price kept.
Override"override"Hand gear: LMB on a stranger or enemy rolls ModuleDef.Power (by faction) to turn them into crew.
Scanner"scanner"Carried gear: the hover tooltip reads strangers', enemies' and others' gear within ModuleDef.Power metres.
Bestiary"bestiary"Carried gear: the hover tooltip reads creatures you can see. Holding Alt marks items on the ground instead.
Survey"survey"Hand gear: LMB on a building or truck within ModuleDef.Power metres shows its inside for a few seconds.
SurveySeconds8f
Scope"scope"Hand gear: binoculars. Held, the view shifts by up to ModuleDef.Power percent of the screen toward the cursor (see ScopeReach).
Haul"haul"Hand gear: LMB pulls the hovered pawn, item or (at the top tier) truck to you. Reach and what it can move grow with rarity.
Dampener"dampener"Carried or installed. Common silences walking; each tier adds sprint, then devices, then guns.
Clock"clock"
Calendar"calendar"
Gps"gps"
Telescope"telescope"Hand or installed. Click to open the world map from where you stand. Time does not stop. TelescopeReach is how far the view can zoom in: size (ModuleDef.Range, metres) times power, and power already carries the tier and the make.
Launch"launch"Hand gear. Click to plot a launch course. At a rocket silo, click to arm the rocket for that course.
Globe"globe"Hand gear. Left-click names the world underfoot and shows its surface on the map.
PlanetMap"planet_map"Hand gear. Left-click names the world underfoot and shows its surface on the map.
Astrology"astrology"Hand gear. Left-click charts the planet named on the cover, and where it sits.
RocketSiloIdRocket siloРакетный бункер
Forecast"forecast"
Logbook"logbook"
Warm"warm"Carried clothes. Warm holds off cold, cold clothes hold off heat, and a universal suit does both. Better tiers and better make hold more of a storm.
ColdWear"cold"
ClimateWear"climate"
Heater"heater"Carried or installed. Negates a mild cold for the bearer, or for everyone in that truck. Extreme cold still hurts, less.
Cooler"cooler"Carried or installed. Negates a mild heat. Extreme heat still hurts, less.
Lamp"lamp"Carried lamp. Cuts how much the dark spoils a shot, and the night wash on that person's view.
Filter"filter"Carried filter. Cuts toxic air on the bearer.
StormCoat"storm_coat"Carried coat. Cuts a gale, toxic air, and a lightning bolt that lands on the bearer.
Jetpack"jetpack"Carried. Sprint is much faster, and green obstacles do not stop the body.
Exo"exo"Carried. The speed of cyber legs and the weapon skill of cyber arms.
Visor"visor"Carried. Tightens shot spread. A common piece is about 0.8, the best make about 0.5.
Armor"armor"Carried or installed. Raises armor. On a person it is points soaked from a hit. On a truck it is armor level.
Camo"camo"Carried or installed. Hides a still body, or a truck that is not rolling.
Purifier"purifier"Installed. Every so often it leaves a bottle of clean water.
Stove"stove"Carried, installed, or a stove in a room. Right-click opens it as storage. What goes in cooks.
Ingredient"ingredient"A raw ingredient. Weak if eaten. A stove turns it into a meal.
Dose"dose"A pill or a drink. ModuleDef.Effect says what it does for 20 minutes. Used up.
Implant"implant"Implant. Right-click to put it in the body. It stays there, still applies, and does not drop on death. ModuleDef.Effect says which.
RadarDefaultRange60fHow far a radar module looks, when the definition leaves range at 0.
ShieldRechargeDelay3f
ShieldRechargeRate0.25fShare of the full shield restored per second once it recharges.
RepairShowSeconds0.35fHow long the repair icon stays up after the last tick of work.
MannedBonus1.75fA manned shield / med / repair station runs this much faster than an unattended one.
CrouchSpread0.55fCrouching tightens the shot. Standing is 1.
DefaultDeployRadius3.5fBubble radius of a shield module lying on the ground when its definition doesn't say.
DeployStartShare0.5fA shield set down starts with this share of its charge up (it is "switching on").
BlinkDefaultRange12f
OverrideDefaultRange14f
OverridePickRadius0.8f