Field manualСправочник / MechanicsМеханика
GearSystem
src/DustConvoy.Sim/Systems/GearSystem.cs
ConstantsКонстанты
| NameИмя | ValueЗначение | NoteЗаметка |
|---|---|---|
Shield | "shield" | |
Heal | "heal" | |
AutoRepair | "auto_repair" | |
RepairTool | "repair_tool" | |
Boots | "boots" | |
StaminaTank | "stamina_tank" | |
StaminaRegen | "stamina_regen" | |
Medkit | "medkit" | |
Book | "book" | Read from the hotbar. ModuleDef.Power is the learning bonus (0.1 is +10%) for ModuleDef.Skill, for 20 minutes. |
Food | "food" | Eaten consumable. A living person gets the meal even at full health. An android can eat it and is unchanged. |
Blink | "blink" | Hand gear: LMB teleports along the aim line (ModuleDef.Power metres, line of sight). |
Engine | "engine" | Installed: adds a share of ModuleDef.Power to the truck's speed, acceleration and fuel burn. |
LightningRod | "lightning_rod" | Installed: lightning that would hit within ModuleDef.Range strikes this instead. |
Recycler | "recycler" | On the ground or installed: a dropped item touching it becomes fuel. ModuleDef.Power is the share of its price kept. |
Override | "override" | Hand gear: LMB on a stranger or enemy rolls ModuleDef.Power (by faction) to turn them into crew. |
Scanner | "scanner" | Carried gear: the hover tooltip reads strangers', enemies' and others' gear within ModuleDef.Power metres. |
Bestiary | "bestiary" | Carried gear: the hover tooltip reads creatures you can see. Holding Alt marks items on the ground instead. |
Survey | "survey" | Hand gear: LMB on a building or truck within ModuleDef.Power metres shows its inside for a few seconds. |
SurveySeconds | 8f | |
Scope | "scope" | Hand gear: binoculars. Held, the view shifts by up to ModuleDef.Power percent of the screen toward the cursor (see ScopeReach). |
Haul | "haul" | Hand gear: LMB pulls the hovered pawn, item or (at the top tier) truck to you. Reach and what it can move grow with rarity. |
Dampener | "dampener" | Carried or installed. Common silences walking; each tier adds sprint, then devices, then guns. |
Clock | "clock" | |
Calendar | "calendar" | |
Gps | "gps" | |
Telescope | "telescope" | Hand or installed. Click to open the world map from where you stand. Time does not stop. TelescopeReach is how far the view can zoom in: size (ModuleDef.Range, metres) times power, and power already carries the tier and the make. |
Launch | "launch" | Hand gear. Click to plot a launch course. At a rocket silo, click to arm the rocket for that course. |
Globe | "globe" | Hand gear. Left-click names the world underfoot and shows its surface on the map. |
PlanetMap | "planet_map" | Hand gear. Left-click names the world underfoot and shows its surface on the map. |
Astrology | "astrology" | Hand gear. Left-click charts the planet named on the cover, and where it sits. |
RocketSiloId | Rocket siloРакетный бункер | |
Forecast | "forecast" | |
Logbook | "logbook" | |
Warm | "warm" | Carried clothes. Warm holds off cold, cold clothes hold off heat, and a universal suit does both. Better tiers and better make hold more of a storm. |
ColdWear | "cold" | |
ClimateWear | "climate" | |
Heater | "heater" | Carried or installed. Negates a mild cold for the bearer, or for everyone in that truck. Extreme cold still hurts, less. |
Cooler | "cooler" | Carried or installed. Negates a mild heat. Extreme heat still hurts, less. |
Lamp | "lamp" | Carried lamp. Cuts how much the dark spoils a shot, and the night wash on that person's view. |
Filter | "filter" | Carried filter. Cuts toxic air on the bearer. |
StormCoat | "storm_coat" | Carried coat. Cuts a gale, toxic air, and a lightning bolt that lands on the bearer. |
Jetpack | "jetpack" | Carried. Sprint is much faster, and green obstacles do not stop the body. |
Exo | "exo" | Carried. The speed of cyber legs and the weapon skill of cyber arms. |
Visor | "visor" | Carried. Tightens shot spread. A common piece is about 0.8, the best make about 0.5. |
Armor | "armor" | Carried or installed. Raises armor. On a person it is points soaked from a hit. On a truck it is armor level. |
Camo | "camo" | Carried or installed. Hides a still body, or a truck that is not rolling. |
Purifier | "purifier" | Installed. Every so often it leaves a bottle of clean water. |
Stove | "stove" | Carried, installed, or a stove in a room. Right-click opens it as storage. What goes in cooks. |
Ingredient | "ingredient" | A raw ingredient. Weak if eaten. A stove turns it into a meal. |
Dose | "dose" | A pill or a drink. ModuleDef.Effect says what it does for 20 minutes. Used up. |
Implant | "implant" | Implant. Right-click to put it in the body. It stays there, still applies, and does not drop on death. ModuleDef.Effect says which. |
RadarDefaultRange | 60f | How far a radar module looks, when the definition leaves range at 0. |
ShieldRechargeDelay | 3f | |
ShieldRechargeRate | 0.25f | Share of the full shield restored per second once it recharges. |
RepairShowSeconds | 0.35f | How long the repair icon stays up after the last tick of work. |
MannedBonus | 1.75f | A manned shield / med / repair station runs this much faster than an unattended one. |
CrouchSpread | 0.55f | Crouching tightens the shot. Standing is 1. |
DefaultDeployRadius | 3.5f | Bubble radius of a shield module lying on the ground when its definition doesn't say. |
DeployStartShare | 0.5f | A shield set down starts with this share of its charge up (it is "switching on"). |
BlinkDefaultRange | 12f | |
OverrideDefaultRange | 14f | |
OverridePickRadius | 0.8f |