Field manualСправочник / MechanicsМеханика

OrderSystem

src/DustConvoy.Sim/Systems/OrderSystem.cs

ConstantsКонстанты

NameИмяValueЗначениеNoteЗаметка
SelectRadius0.5f
SelfPickRadius0.6f
SeatPickRadius0.62fThe painted driver's seat, including its outline, not only the dot in the middle.
StationPickRadius0.45f
ModulePickRadius0.42fClick on the module's own mount, not the seat beside it and not the station a gunner stands at.
ArriveDistance0.35f
DoorApproach1.0f
FoePickRadius0.7f
FormationSpacing1.1fGap between crew sent to the same spot (metres, centre to centre).
AidHealRate0.5fHit points per second while a human is being tended, before the healer's heal skill. One point every two seconds.
AidRepairRate0.5fHit points per second while an android is repaired by the same channel, before repair skill. One point every two seconds.
PickUpSlack0.9fHow close to the ordered spot a dropped item still counts as "the one" to pick up (it may have slid).
GatherTag-2Return leg of a fuel run, on a stand or a drive. Not a storm's idle stand (that one leaves pawn at -1).
AttackDismountSpeed0.6fA truck under this speed counts as stopped: attackers aboard climb out to fight on foot.
FollowDistance2.2fHow close a follower keeps to its leader outside (inside a truck they close in tighter).
FollowDistanceInside1.2f
WalkTurn4fHow fast a walker turns to a new step, radians per second. A heading change reads as a turn.
WhiskerLength1.6fHow far ahead a walker feels for walls, rock, props and hulls.
AvoidLookahead2.5f
AvoidMargin0.25f