Field manualСправочник / MechanicsМеханика
OrderSystem
src/DustConvoy.Sim/Systems/OrderSystem.cs
ConstantsКонстанты
| NameИмя | ValueЗначение | NoteЗаметка |
|---|---|---|
SelectRadius | 0.5f | |
SelfPickRadius | 0.6f | |
SeatPickRadius | 0.62f | The painted driver's seat, including its outline, not only the dot in the middle. |
StationPickRadius | 0.45f | |
ModulePickRadius | 0.42f | Click on the module's own mount, not the seat beside it and not the station a gunner stands at. |
ArriveDistance | 0.35f | |
DoorApproach | 1.0f | |
FoePickRadius | 0.7f | |
FormationSpacing | 1.1f | Gap between crew sent to the same spot (metres, centre to centre). |
AidHealRate | 0.5f | Hit points per second while a human is being tended, before the healer's heal skill. One point every two seconds. |
AidRepairRate | 0.5f | Hit points per second while an android is repaired by the same channel, before repair skill. One point every two seconds. |
PickUpSlack | 0.9f | How close to the ordered spot a dropped item still counts as "the one" to pick up (it may have slid). |
GatherTag | -2 | Return leg of a fuel run, on a stand or a drive. Not a storm's idle stand (that one leaves pawn at -1). |
AttackDismountSpeed | 0.6f | A truck under this speed counts as stopped: attackers aboard climb out to fight on foot. |
FollowDistance | 2.2f | How close a follower keeps to its leader outside (inside a truck they close in tighter). |
FollowDistanceInside | 1.2f | |
WalkTurn | 4f | How fast a walker turns to a new step, radians per second. A heading change reads as a turn. |
WhiskerLength | 1.6f | How far ahead a walker feels for walls, rock, props and hulls. |
AvoidLookahead | 2.5f | |
AvoidMargin | 0.25f |