Field manualСправочник / MechanicsМеханика

PickupSystem

src/DustConvoy.Sim/Systems/PickupSystem.cs

ConstantsКонстанты

NameИмяValueЗначениеNoteЗаметка
MaxCans16
PawnPickupRadius0.8f
SpillChance0.75f
CanAmount8f
CanFlingSpeedMin6fCans flung out of a wreck fly off at this speed (m/s) before skidding to a stop.
CanFlingSpeedMax11fCans flung out of a wreck fly off at this speed (m/s) before skidding to a stop.
CanFriction2.2fA skidding can loses this share of its speed per second.
MaxDrops40
ItemPickupReach1.4f
ThrowSpeed7f
ThrowSpeedMax11fHardest a pawn can pitch something (a drag released far away).
FlingSpeedMin2.5f
FlingSpeedMax6.5f
DropFriction3.5fSliding items lose this share of their speed per second.
ThrowFlightFriction0.8fA thrown item in flight (still armed) sheds speed slower: a hard throw carries several metres.
ThrowHurtSpeed3fA thrown item hurts what it hits while moving at least this fast (m/s).
ThrowDamagePerSpeed1.2fImpact damage per m/s of a thrown item, times its weight class (ThrowWeight).
ThrownGunDamageShare0.5fHalf the gun's one-shot damage comes along when a gun is what's thrown (it's heavy and has corners).
HoverPickRadius0.7fA hovered item counts as under the cursor within this distance of the aim point.
HoverPickupReach2.0fPointing at an item stretches the pickup reach a little (no need to stand right on it).
HardDrops280Past this many loose items, even a pile on screen gives up its oldest piece. Off-screen ones go at MaxDrops.
MinTopUp1fRoom the tank must have before a can on the ground is worth picking up.
DropRadius0.36fFootprint of an item lying on the ground (metres): two can't lie closer than twice this.
SlotRadius0.45fFootprint of a module bolted in a slot, for items dropped next to it.