Field manualСправочник / MechanicsМеханика
PlayerControlSystem
src/DustConvoy.Sim/Systems/PlayerControlSystem.cs
ConstantsКонстанты
| NameИмя | ValueЗначение | NoteЗаметка |
|---|---|---|
InteractRange | 1.7f | |
ExtractSeconds | 0.65f | |
RadarClickRange | 1.3f | |
SiphonPerSecond | 6f | |
SiphonReach | 1.0f | How far from a wreck's hull a pawn outside can still siphon its tank. |
SprintMultiplier | 1.5f | |
SprintSeconds | 5f | Seconds of sprint on a full bar, and seconds to refill an empty one. |
StaminaRefillSeconds | 7f | |
SprintRestart | 0.2f | An exhausted pawn must recover this much before sprinting again (no stutter-sprinting at zero). |
TalkRange | 30f | |
TalkPickRadius | 0.7f | |
OptionalTalkRange | 9f | A stranger this close shows a quiet speech bubble. They talk only if you click them. |
RepairBody | 1000 | Packed slot that means "the truck itself", not one module. |
MarqueeMin | 1.2f | |
DoubleClickSeconds | 0.45 | Two ground clicks this close in time and space are a double click. |
DoubleClickRadius | 1.5f | |
SeatPriority | 0.4f | The seat counts as this much closer than it is: in a cramped cockpit everything sits within reach of the seat, and E next to the wheel almost always means "drive". |
SeatReach | 3.8f | |
SiphonMaxSpeed | 1f | Trucks rolling faster than this can't be siphoned (you would have to run alongside with a hose). |