Field manualСправочник / MechanicsМеханика
ShoveSystem
src/DustConvoy.Sim/Systems/ShoveSystem.cs
ConstantsКонстанты
| NameИмя | ValueЗначение | NoteЗаметка |
|---|---|---|
Reach | 1.15f | |
PushDistance | 1.3f | |
ShoveDrag | 9f | How fast a shove bleeds off. The impulse is PushDistance times this, so the coast covers about that far. |
NpcPushDistance | 0.6f | A gunner's automatic bump: a stumble, then they keep shooting. Space is the full shove. |
Damage | 8f | |
HitPush | 0.04f | How far a point of damage carries a body, metres. The shove coasts about this times the damage dealt. |
HitPushCap | 3f | A burst cannot fling a body farther than this in one coast. |
ShoveCooldown | 0.65f | |
MaxThickness | 4f | How thick a low obstacle can be and still be vaulted, metres. |
Approach | 0.65f | The obstacle has to be this close, or the press was not into it. |
ExpensiveVault | 2.4f | Hopping when a walk around exists. Long enough that it stays a costly choice. |
OnlyWayVault | 0.5f | |
SlideSpeed | 3.4f | How fast the slide crosses a low obstacle, metres per second. |
SteerWhileVault | 0.4f | Walk input while sliding, as a fraction of normal speed. Aim, shots and items stay full. |
MaxSlide | 18f | A slide that never finds an end stops here. |
WalkUp | 2.2f | A walker who has not reached the low obstacle within this distance was turned away. |