Field manualСправочник / MechanicsМеханика

ShoveSystem

src/DustConvoy.Sim/Systems/ShoveSystem.cs

ConstantsКонстанты

NameИмяValueЗначениеNoteЗаметка
Reach1.15f
PushDistance1.3f
ShoveDrag9fHow fast a shove bleeds off. The impulse is PushDistance times this, so the coast covers about that far.
NpcPushDistance0.6fA gunner's automatic bump: a stumble, then they keep shooting. Space is the full shove.
Damage8f
HitPush0.04fHow far a point of damage carries a body, metres. The shove coasts about this times the damage dealt.
HitPushCap3fA burst cannot fling a body farther than this in one coast.
ShoveCooldown0.65f
MaxThickness4fHow thick a low obstacle can be and still be vaulted, metres.
Approach0.65fThe obstacle has to be this close, or the press was not into it.
ExpensiveVault2.4fHopping when a walk around exists. Long enough that it stays a costly choice.
OnlyWayVault0.5f
SlideSpeed3.4fHow fast the slide crosses a low obstacle, metres per second.
SteerWhileVault0.4fWalk input while sliding, as a fraction of normal speed. Aim, shots and items stay full.
MaxSlide18fA slide that never finds an end stops here.
WalkUp2.2fA walker who has not reached the low obstacle within this distance was turned away.