Field manualСправочник / MechanicsМеханика
SoundIds
src/DustConvoy.Sim/Audio/SoundIds.cs
ConstantsКонстанты
| NameИмя | ValueЗначение | NoteЗаметка |
|---|---|---|
TruckDoor | "truck_door" | |
Horn | "horn" | |
HornHold | "horn_hold" | Same honk, held. Playback loops it until the events stop. |
HitFlesh | "hit_flesh" | |
HitMetal | "hit_metal" | |
ArmorPing | "armor_ping" | |
HitRock | "hit_rock" | |
Explosion | "explosion" | |
FuelSpill | "fuel_spill" | |
Siphon | "siphon" | |
ModuleClank | "module_clank" | |
ItemPickup | "item_pickup" | |
Repair | "repair" | |
Heal | "heal" | |
RadarToggle | "radar_toggle" | |
RadarPing | "radar_ping" | |
Radio | "radio" | |
Seat | "seat" | |
Pause | "pause" | |
QuestDone | "quest_done" | |
Death | "death" | |
Footstep | "footstep" | |
Blink | "blink" | |
Override | "override" | |
NoteClick | "note_click" | |
AlarmInfo | "alarm_info" | |
AlarmGood | "alarm_good" | |
AlarmWarn | "alarm_warn" | |
AlarmBad | "alarm_bad" | |
Lightning | "lightning" | |
Thunder | "thunder" |