Field manualСправочник / MechanicsМеханика

Trait

src/DustConvoy.Sim/Systems/TraitSystem.cs

One or two fixed habits, rolled at birth from the world seed and the pawn slot (not the sim RNG, so the rest of the world stays put). Shown on the tooltip next to skills. Skills say how good the work is; a trait says whether they do it.

MembersЗначения

NameИмяValueЗначениеNoteЗаметка
None0
Careful1
Reckless2
Tailgater3
Navigator4
NightDriver5
Leadfoot6
CarefulShot7
TriggerHappy8
Brawler9
Demolitionist10
Steady11
NightEye12
Coward13
Bloodlust14
Pacifist15
Grease16
Lazy17
Tough18
Nimble19
HeatBred20
ColdBred21
SealedLungs22
ThinBlood23
Scavenger24
Hoarder25
Charmer26
Abrasive27
Suspicious28
Trusting29
Loyal30
Greedy31
Homebody32
Wanderer33
Medic34
Squeamish35
HamFisted36
Quiet37
Loud38
Pyromaniac39
StormChaser40
Claustrophobic41
Agoraphobic42
Minimalist43
EarlyBird44
Nocturnal45
HeatSeeker46
StormSensitive47
QuickLearner48
SlowLearner49
Kleptomaniac50
Traitor51
Brave52
Augmented53A body a player can step into. Not rolled. Order, cultists, and anyone with an implant have it.